3DMARK 2000 PROJECT FILE |
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D3D-Einstellungen |
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Mipmap Detail-Level |
Best Performance |
Best Performance |
Best Performance |
Best Performance |
Best Performance |
Best Performance |
Best Performance |
Best Performance |
Best Performance |
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Vertical Sync |
Off |
Off |
Off |
Off |
Off |
Off |
Off |
Off |
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Render no more than |
5 Frames |
5 Frames |
5 Frames |
5 Frames |
5 Frames |
5 Frames |
5 Frames |
5 Frames |
5 Frames |
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AntiAliasing |
Off |
Off |
Off |
Off |
Off |
Off |
Off |
Off |
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Hardware-options |
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Clock Core Memory |
205 MHz |
210 MHz |
215 MHz |
220 MHz |
220 MHz |
220 MHz |
220 MHz |
220 MHz |
220 MHz |
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Memory Clock Fequency |
340 MHz |
350 MHz |
360 MHz |
370 MHz |
380 MHz |
380 MHz |
380 MHz |
380 MHz |
380 MHz |
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CPU Einstellungen |
10 X 100 = 1000 |
10 X 100 = 1000 |
10 X 100 = 1000 |
10 X 100 = 1000 |
10 X 100 = 1000 |
7,5 X 133 = 1000 |
7,5 X 133 = 1000 |
7,5 X 133 = 1000 |
9,0 x 133 = 1200 |
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RESULTS |
6,5 |
6,5 |
6,5 |
6,5 |
6,5 |
6,5 |
11,01 |
11,01 |
11,01 |
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Platform |
Internal |
Internal |
Internal |
Internal |
Internal |
Internal |
Internal |
Internal |
Internal |
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3DMark Result |
3D marks |
6927 |
7030 |
7102 |
7200 |
7233 |
7408 |
7286 |
7394 |
7759 |
3D marks |
CPU Speed |
CPU 3D marks |
537 |
540 |
538 |
535 |
548 |
573 |
536 |
540 |
570 |
CPU 3D marks |
Game 1 - Helicopter - Low Detail |
FPS |
143,3 |
144,8 |
146,1 |
146,4 |
149,7 |
152,9 |
143,4 |
144,9 |
156,4 |
FPS |
Game 1 - Helicopter - Medium Detail |
FPS |
103,6 |
105,3 |
107,1 |
107,9 |
108,9 |
110,9 |
106,1 |
108,8 |
114 |
FPS |
Game 1 - Helicopter - High Detail |
FPS |
50,8 |
52,3 |
53,3 |
54,9 |
54,5 |
54,6 |
55,7 |
56,7 |
56,6 |
FPS |
Game 2 - Adventure - Low Detail |
FPS |
149 |
153,1 |
155,7 |
160,6 |
158,8 |
160 |
169,5 |
172,5 |
174,5 |
FPS |
Game 2 - Adventure - Medium Detail |
FPS |
82,3 |
82,1 |
81,6 |
82 |
82,3 |
87,7 |
83 |
83,6 |
90,9 |
FPS |
Game 2 - Adventure - High Detail |
FPS |
48,3 |
48,2 |
48,1 |
48,3 |
48,5 |
51,2 |
49,4 |
49,7 |
54,3 |
FPS |
Fill Rate (Single-Texturing) |
MTexels/s |
568,9 |
590,1 |
603 |
628,2 |
615,9 |
626,6 |
629,4 |
643,1 |
643,4 |
MTexels/s |
Fill Rate (Multi-Texturing) |
MTexels/s |
1174,8 |
1218 |
1244,9 |
1295,1 |
1263,3 |
1290,2 |
1296,1 |
1324,7 |
1325,5 |
MTexels/s |
High Polygon Count (1 Light) |
KTriangles/s |
16884 |
17037 |
17125 |
17091 |
17224 |
17288 |
17211 |
17389 |
10642 |
KTriangles/s |
High Polygon Count (4 Lights) |
KTriangles/s |
10262 |
10534 |
10772 |
11058 |
11031 |
10845 |
6003 |
6144 |
6139 |
KTriangles/s |
High Polygon Count (8 Lights) |
KTriangles/s |
5630 |
5774 |
5904 |
6053 |
6047 |
5922 |
3172 |
3247 |
3247 |
KTriangles/s |
8MB Texture Rendering Speed |
FPS |
426,8 |
442,1 |
451,6 |
468,9 |
461,9 |
468 |
486,7 |
497,7 |
497,9 |
FPS |
16MB Texture Rendering Speed |
FPS |
361,9 |
366 |
373,3 |
379,3 |
372,8 |
391,4 |
361,3 |
367,4 |
391,3 |
FPS |
32MB Texture Rendering Speed |
FPS |
212,9 |
207,4 |
210,2 |
210 |
205,1 |
225,6 |
191,8 |
196,2 |
212 |
FPS |
64MB Texture Rendering Speed |
FPS |
109,2 |
106,5 |
108 |
107,7 |
105,2 |
116 |
98,7 |
101,2 |
108,8 |
FPS |
Bump Mapping (Emboss, 3-pass) |
FPS |
214,8 |
222,7 |
227,8 |
237 |
233,3 |
237,2 |
260 |
265,8 |
266,2 |
FPS |
Bump Mapping (Emboss, 2-pass) |
FPS |
283,5 |
293,9 |
300,3 |
312,6 |
307,9 |
312,8 |
359 |
366,9 |
367 |
FPS |
Bump Mapping (Emboss, 1-pass) |
FPS |
473,8 |
486,5 |
501,3 |
521 |
513,7 |
519,8 |
563,3 |
574,9 |
575,7 |
FPS |
Bump Mapping (Environment) |
FPS |
Not supported |
Not supported |
Not supported |
Not supported |
Not supported |
Not supported |
Not supported |
Not supported |
Not supported |
FPS |
3DMARK 2000 PROJECT FILE |
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Full Screen Antialiasing Test (mit fast Standard Einstellungen der GraKa und orig. CPU Einstellungen |
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D3D-Einstellungen |
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Mipmap Detail-Level |
Blend |
Best Performance |
Best Performance |
Best Image Quality |
Best Image Quality |
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Vertical Sync |
Off |
Off |
Off |
Off |
Off |
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Render no more than |
5 Frames |
5 Frames |
5 Frames |
5 Frames |
5 Frames |
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AntiAliasing |
No |
2x2 (load balance) |
4x4 |
2x2 (load balance) |
4x4 (best) |
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Hardware-options |
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Clock Core Memory |
200 |
205 MHz |
205 MHz |
205 MHz |
205 MHz |
205 MHz |
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Memory Clock Fequency |
333 |
340 MHz |
340 MHz |
340 MHz |
340 MHz |
340 MHz |
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CPU Einstellungen |
10 X 100 = 1000 |
10 X 100 = 1000 |
10 X 100 = 1000 |
10 X 100 = 1000 |
10 X 100 = 1000 |
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RESULTS |
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Platform |
Internal |
Internal |
Internal |
Internal |
Internal |
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3DMark Result |
3D marks |
6914 |
2266 |
2723 |
2263 |
2717 |
3D marks |
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CPU Speed |
CPU 3D marks |
535 |
317 |
359 |
317 |
359 |
CPU 3D marks |
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Game 1 - Helicopter - Low Detail |
FPS |
144,4 |
37,5 |
46,7 |
37,5 |
46,6 |
FPS |
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Game 1 - Helicopter - Medium Detail |
FPS |
103,2 |
30 |
35,6 |
29,9 |
35,5 |
FPS |
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Game 1 - Helicopter - High Detail |
FPS |
50,8 |
16,6 |
18,2 |
16,6 |
18,1 |
FPS |
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Game 2 - Adventure - Low Detail |
FPS |
148,6 |
37,9 |
47,6 |
37,8 |
47,5 |
FPS |
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Game 2 - Adventure - Medium Detail |
FPS |
81,3 |
35,6 |
43,9 |
35,5 |
43,9 |
FPS |
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Game 2 - Adventure - High Detail |
FPS |
47,9 |
31,3 |
34,8 |
31,3 |
34,8 |
FPS |
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Fill Rate (Single-Texturing) |
MTexels/s |
568,8 |
109,9 |
134,5 |
110 |
134,5 |
MTexels/s |
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Fill Rate (Multi-Texturing) |
MTexels/s |
1174,9 |
181,9 |
260,6 |
181,9 |
260,6 |
MTexels/s |
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High Polygon Count (1 Light) |
KTriangles/s |
16756 |
5777 |
7204 |
5774 |
7198 |
KTriangles/s |
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High Polygon Count (4 Lights) |
KTriangles/s |
10262 |
4964 |
5976 |
4963 |
5975 |
KTriangles/s |
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High Polygon Count (8 Lights) |
KTriangles/s |
5630 |
3728 |
4269 |
3728 |
4269 |
KTriangles/s |
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8MB Texture Rendering Speed |
FPS |
425,9 |
65,8 |
100,3 |
65,8 |
100,3 |
FPS |
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16MB Texture Rendering Speed |
FPS |
354,8 |
64,5 |
97,3 |
64,5 |
97,2 |
FPS |
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32MB Texture Rendering Speed |
FPS |
204 |
61,2 |
90,1 |
61,1 |
90 |
FPS |
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64MB Texture Rendering Speed |
FPS |
104,5 |
57 |
80,4 |
56,8 |
80,3 |
FPS |
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Bump Mapping (Emboss, 3-pass) |
FPS |
214,6 |
48,1 |
64,3 |
48,1 |
64,3 |
FPS |
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Bump Mapping (Emboss, 2-pass) |
FPS |
283,2 |
58,3 |
83,8 |
58,3 |
83,8 |
FPS |
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Bump Mapping (Emboss, 1-pass) |
FPS |
471,5 |
71,5 |
114,2 |
71,5 |
114,2 |
FPS |
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Bump Mapping (Environment) |
FPS |
Not supported |
Not supported |
Not supported |
Not supported |
Not supported |
FPS |
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3DMARK2001 PROJECT FILE |
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D3D-Einstellungen |
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Mipmap Detail-Level |
Best Performance |
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Vertical Sync |
Off |
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Render no more than |
5 Frames |
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AntiAliasing |
Off |
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Hardware-options |
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Clock Core Memory |
220 MHz |
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Memory Clock Fequency |
380 MHz |
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CPU |
7,5 x 133 |
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Treiber |
11,01 |
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RESULTS |
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3DMark Score |
3256 |
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Game 1 - Car Chase - Low Detail |
FPS |
52.9 fps |
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Game 1 - Car Chase - High Detail |
FPS |
22.3 fps |
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Game 2 - Dragothic - Low Detail |
FPS |
52.3 fps |
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Game 2 - Dragothic - High Detail |
FPS |
22.6 fps |
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Game 3 - Lobby - Low Detail |
FPS |
66.2 fps |
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Game 3 - Lobby - High Detail |
FPS |
32.2 fps |
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Game 4 - Nature |
Not supported by hardware |
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Fill Rate (Single-Texturing) |
Mtexels/s |
305.4 MTexels/s |
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Fill Rate (Multi-Texturing) |
Mtexels/s |
572.1 MTexels/s |
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High Polygon Count (1 Light) |
Mtriangels/s |
16.9 MTriangles/s |
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High Polygon Count (8 Lights) |
Mtriangels/s |
3.2 MTriangles/s |
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Environment Bump Mapping |
Not supported by hardware |
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DOT3 Bump Mapping |
FPS |
57.6 fps |
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Vertex Shader |
FPS |
36.2 fps |
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Pixel Shader |
Not supported by hardware |
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Point Sprites |
Msprites/s |
8.5 MSprites/s |